Developer: Valve, Hidden Path Entertainment.Without further ado, here are some of the best FPS games to play right now, in no particular order. Feel free to tell me all about how wrong I am, too it only makes me (and this list!) stronger. Otherwise, I’d be here all month reeling off great narrative shooters like Gears of War and Control for you to peruse and play. You also won’t find any third-person shooters here - only first, where you see through the eyes of the character. Knowing Criterion Games' PS2 classic Black was great when it came out back in 2006 is all well and good, but pressing R3 to ADS these days just feels wrong. That way, you’re not booting up an age-old shooter that no longer supports online play, or a campaign that is unplayable without mods, and so forth. More specifically, FPS games with bustling communities, or simply riveting gameplay that stands up to this day. Our main focus with this list is to talk about games that you can jump into and play right now. Is Modern Warfare 2 a return to Call of Duty's glory days? After all, there’s no concrete formula when it comes to developing a first-person shooter: there are multiplayer battle royales, action-adventure shoot ‘em ups, and innovative takes on the genre which blend unique mechanics into the mix. Forget about achievements, forget about Xbox Live and split-screen support, forget about the anemic patch support: this game was meant to be played on the PC, just like Team Fortress 2 and Counter-Strike before it.The best FPS games that you can play right now vary wildly. But this is a PC game, through and through. Left 4 Dead is a great game, and Valve will have another classic in its ranks this November. Dedicated servers will be available for Xbox gamers in an effort to help make the online experience as smooth as possible. On the positive side, the Xbox 360 version features split-screen support, along with the ability to choose the orientation of the split, in addition to Xbox Live support. And this is coming from the guy who often advocates console RTS games. Even with sensitivity set higher on the 360, the level of precision and speed that these game play scenarios require is far beyond the capabilities of the controller. On the PC, spinning your view is simple-and necessary-given the sheer volume of zombies that can surround you at any one time. The most bothersome problem was the inability to effectively fend off hoards of zombies when surrounded. With persistent damage, this is a large problem. And unless you want to run around with your med-pack out all the time, you'll likely find yourself hitting your friends needlessly, and repeatedly. God forbid you don't get close enough to activate the contextual control in the heat of battle you'll end up blowing away the person you're trying to help. Let that sink in: the same button that fires your weapon is used to heal your friends though there are other unused buttons on the controller. The B-button reloads, left trigger is melee, and right trigger both shoots your weapon and heals players. The game bucks trends of modern Xbox 360 shooters in terms of button layout and control, and not for any particular reason. The non-standard button assignment also proved confusing. I'm no stranger to playing FPS games on the console- Call of Duty 4 is a nightly addiction-but the pace of Left 4 Dead was simply too demanding for the slower turning and anemic auto-aim afforded by the controller. All the precision that allowed the PC team I played with to wade through hordes of zombies was gone in an instant, as I scrambled and fumbled with the Xbox 360 controller to keep up with the supernatural pace of the frantic zombies. Far be it from me to parrot arguments that the keyboard and mouse are superior input controls for FPS games, but playing Left 4 Dead on the Xbox 360 was a very different experience than playing on the PC. I had the chance to play with some of the on-site devs on Saturday, and the floor demo was virtually identical to the E3 version, with one exception. Valve's huge, green, themed booth was visible from pretty much everywhere on the show floor, and a constant stream of gamers moved through the long procession to get a chance to try the anticipated co-op title. Though we had the chance to check out the game at E3, it was impossible to ignore Left 4 Dead at PAX.
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